3D Visualization Specialist
Thomas Miller
Photoreal rendering, real-time configurators, and architectural visualization across automotive, marine, consumer products, and commercial real estate.
Real-Time & Interactive Configurators
Real-time configurators for complex, rules-driven products.
I have led 3D production on interactive configurators where photoreal visuals, product logic, and UI/UX all need to work together, including real-time boat configurators for Supra and Moomba at Bonsai Media Group. Much of the work involves interpreting options, packages, finishes, and selection rules, then turning that complexity into accurate assets and an interface buyers can navigate clearly.
- Material Variants
- 360 Views
- Product Logic
- UI/UX Clarity
- Real-Time Assets
- Artist / Developer Handoff
Product Rendering & Animation
Photoreal product rendering and animation at production scale.
I have produced photoreal product stills and animation across consumer electronics, automotive, and marine work, including retail and social content for Dyson and product animation for Newegg. My focus is not just the one-off hero image, but the repeatable system behind it, so visual quality and consistency hold up across stills, animation, variants, and configurator output.
- Photorealism
- Materials
- Lighting
- Product Detail
- Animation
- Variant Output
Architectural & Experiential Visualization
Commercial spaces, visualized before they are built.
I produced commercial real estate visualization at ImageFiction, creating interior and exterior imagery for CBRE, Cushman & Wakefield, Tishman Speyer, Hines, and other major developers and brokers. These images support real decisions before a space exists.
- Interiors
- Exteriors
- Real Estate
- Experiential Design
- Lighting
- Atmosphere
Selected Clients
Selected Client & Industry Experience
Selected clients and brands I've worked with directly or through studio and agency collaborations.
DysonCreated retail visualization assets for Dyson shop-in-shop displays, helping design teams evaluate concepts. Later produced stills and animations used by Dyson's U.S. and global social media teams.
Experience
Visual Quality, Technical Direction & Production Leadership
My background spans both the visual and technical sides of 3D production. It started in photography and grew through modeling, photoreal rendering, and interactive visualization into the pipelines larger projects depend on, from clean assets and believable materials to workflows that scale from concept to final delivery.
As a Lead 3D Artist, I have worked closely with artists, developers, designers, and engineering teams to define visual direction, review assets, maintain consistency across large projects, and bridge creative intent with technical implementation. Much of my recent work has focused on configurators and AR/VR, where visuals, UI/UX, and product logic need to behave as one connected system.
The through-line is treating 3D as a system rather than a one-off deliverable. Assets, materials, logic, and pipeline need to be built so visual quality holds up, the work can scale, and handoffs stay clean between teams.
- Photography Background
- 3D Modeling
- Photorealistic Rendering
- Art Direction
- Team Leadership
- Developer Collaboration
- Engineering Collaboration
- UI/UX Collaboration
- Product Logic
- AR/VR
- 3D Scanning
- Pipeline Development



